스마트폰 안녕

정확히 7년만의 도메인 교체. 11일부터 새로운 교육, 새로운 시작.

’10년 10월 11일이 모바일 기획자 과정 첫날이었으니, 날짜까지 정확하다.

짧다면 짧고 길다면 긴 경력, 스마트폰과 UX 이 두 키워드에서 파생가능한

어지간한 경험들은 수직수평, 전방위적으로 다 손대본 것 같다.

공백이 있다면, 사업자 대응과 모델 업무인데 공교롭게도

이제부터 하게 될 업무 성향이 이를 온전히 커버한다니 참 흥미롭다.

 

HOLD ON from charlotte scott-wilson on Vimeo.

Kyra is a young cellist on her way to becoming an outstanding soloist. During an important concert one of the strings of her cello comes lose, unnerving her; this results in a panic attack and stage fright. Her anxiety and loneliness become too much to handle, but quitting is not an option.

“Hold On” is this week’s Staff Pick Premiere! Read more about it here: vimeo.com/blog/post/staff-pick-premiere-hold-on

Winner Best Short TriBeCa
Winner Best Short Huesca
Winner Best Short FEST

oakmotionpictures.com
charlottescottwilson.com

HOLO SHARK – ホロ・シャーク – from KAYAC Lab Team on Vimeo.

カヤックVR部の新作はサメ!?『ホロシャーク』は、現実世界に3D映像を重ね合わせられるゴーグル『HoloLens』を使って遊ぶアクションゲームです。
ホログラムでつくられた凶暴なサメが、現実世界の地面に潜り、縦横無尽に泳ぎ回ります。
床から背びれを覗かせて泳ぐサメを自由自在にコントロールして、高得点を目指しましょう!

INORI (Prayer) from nobumichi asai on Vimeo.

INORI (prayer)
Super High Speed Face Mapping (1000fps)
Making
vimeo.com/210565827

This project is achieved as collaborative work between AYABAMBI, Ishikawa Watanabe Lab,TOKYO, responding the call for collaboration by Nobumichi Asai (WOW).

Staff

Nobumichi Asai [Creative Director | Technical Director – WOW]
Shingo Abe [CG Director – WOW]
Atsushi Yoshimura [Programmer – WOW]
Ayaka Motoyoshi [Assistant Producer – WOW]

Eiji Tanigawa [Director | Editor – TOKYO]
Senzo Ueno [Director of Photography – TOKYO]
Toshiyuki Takei / Shinya Masuda [Producer – TOKYO]
Minami Chiwaki / Yuma Yoshimura / Kohei Takayama [Production Manager – TOKYO]
Suzuko Ohgaki [Making Director – TOKYO]

Aya Sato [Choreographer]
AyaBambi [Cast]
Oi-chan[Management]

Shootings

Tomorio Takahashi [Gaffer]
Hisashi Morikawa / Mie Inaba / Akihiko Imai [Light Assistant]
Takashi Ideguchi [Camera 1st Assistant]
Shibuya Hiromi / Fujii Ryosuke [Camera 2nd Assistant]
Setsu Fukushima / Ryosuke Taniguchi [Music – Ongakushitsu Inc.]
Yosuke Nagao [Music Composer]

Yasuo Fukuda [Colorist]
Ryota Abe [Online Editor]
Mizuki Kawano [Mixer – TAIYO KIKAKU co.,ltd]

Special Thanks

Yoshihiro Watanabe [Ishikawa Watanabe Laboratory,University of Tokyo]
Masatoshi Ishikawa [Ishikawa Watanabe Laboratory,University of Tokyo]
Tomoaki Teshima [Exvision]

TOKYO ELECTRON DEVICE LIMITED
Takeshi Yuasa / Kiwamu Sumino / Hiroshi Watase /Toru Yamashita
Atsuko Kushima / Tomoaki Kiguchi

nobumichiasai.com

– – – – – –

First, the soundtrack was composed according along the theme “Life”. Nobumichi Asai and Shingo Abe was inspired by the music and then made face mapping work. Aya Sato designed choreography. TOKYO completed the project by making the video work.

The music brought Asai the image of “the radioactive.” The destructive force of the radioactive could cause “death,” “suffering,” and “sorrow.” And “prayers” could overcome them. These subjects infuse AYABAMBI’s powerful performance. Their performance crushes and conquer black tears, skulls and the Heart Sutra. We built up the concept during the production and Abe designed animation for face mapping.

There was a big challenge in technical aspects. We realized the new mapping system that allows us to follow intense performances by using the latest 1,000 fps projector, DynaFlash(*1) and a super speed sensor. It is very new and it had not been done before. Projected images become part of their skin and they transform their faces.

At the beginning of our development, there was an issue, AYABAMBI would loose freedom of performances if we accelerated the tracking speed. Asai, Yoshimura (WOW), Lecturer Watanabe and Teshima (EXVISION) explored how we could keep the tracking speed securing the freedom of performances, taking three months of trial and error to reduce a few milliseconds. And we finally developed this system(*2).

*1 “DynaFlash” is developed jointly by Ishikawa Watanabe Laboratory, the University of Tokyo and is commercialized by Tokyo Electron Device Limited.

*2 For tracking hands, we use the dynamic projection mapping technology developed by Ishikawa Watanabe Laboratory, the University of Tokyo. For tracking faces, we use the face mapping technology developed by the visual design studio, WOW inc.

real-time face generator / kagami from nobumichi asai on Vimeo.

kagami / Real-Time Face Generator

‘kagami’ means a mirror in Japanese. ‘kagami / Real-Time Face Generator’ is an installation, which features ‘3D mirror,’ capable of replicating a person’s face in three dimensions.
The installation’s face scanner scans a participant’s face, and a computer converts the scan into 3D modeling data. On the basis of this data, around 5,000 rods are moved forward by a motor, creating a 3D face in real time. The face then becomes a canvass for the theme of ‘Kacho Fugetsu’, which means beauties of nature in Japanese, as electric makeup art featuring morning glory, bamboo, butterflies, kingfishers, ibis, sunsets, cherry blossoms, moon etc. is projected onto its surface.
This work is the result of a collaboration between WOW and a project team from Kao Corporation, who drew their inspiration from the ‘OMOTE’ project. It took one year to produce, from planning through to completion. It has been established as an exhibit at Kao’s COCOLAB museum, founded in September this year.
Nobumichi Asai (WOW) acted as creative and technical director for ‘kagami’ and ‘Kacho Fugetsu,’ overseeing the planning and development of the project. Noboru Tomizawa, who also collaborated on ‘Connected Colors’, oversaw the makeup art. Beautiful makeup art provides a base over which WOW’s CG animation is projected to evoke the vivacity and motion of nature. Music was provided by hatis noit, using a tonal palette exclusively composed of sounds from nature. Using sounds from her native Hokkaido, the sound of the wind over the plains, running water, bird song etc., hatis noit creates a sound-scape drawn from her own memories.

Digital fabrication has been predominant around the world as the popularity of 3D printers represents. This work can be included in the trend. The definitions of ‘thing’ and ‘information’ are basically opposite, but they are equivalent in our mind in the age of digital fabrication. In a way, we can say our ‘existence’ is composed of ‘collection of meaningful information (= code)’. In the human body, a spherule called a ribosome reads the sequence of DNA and transfers 20 different amino acids to produce protein. In the past, we thought that human lives were analogue and organic, which was different to the idea of digital computing. But human lives are supported by the idea like 3D printing in its essence. Cloning is done by copying DNA. And this idea expands to ethical issues with artificial cloning of organisms, which are still controversial. Experiencing this installation, you may be shocked. You should be one of a kind, but your ‘existence’ is reproduced with this. So, the title ‘kagami’ includes the meaning ‘you face your “existence”’.

related works
kacho-fugetsu / real-time face tracking and projection mapping
vimeo.com/186075386

connected colors
vimeo.com/149727840

人間の顔を立体的に生成する「立体鏡」インスタレーション。体験者の顔をフェイススキャナーでスキャンすると、コンピューター上で3Dモデルデータが生成。そのデータをもとに、約5000本のロッドがモーターにより押し出され、リアルタイムに立体的な「顔」が造り出されます。その「顔」に、「花鳥風月」をテーマにした朝顔、竹、蝶、カワセミ、トキ、夕焼け、桜、金(月)などをモチーフとしたエレクトリック・メイクアップアートがプロジェクションされます。

Background

3Dプリンターに象徴されるデジタルファブリケーションが世界的な潮流となっていますが、この作品もその渦中にあるものと言えます。「モノ」と「情報」は本来、対極的な概念ですが、デジタルファブリケーション以降、「モノ」と「情報」が等価であると捉えられつつあります。本質的には「存在」自体が「意味のある情報の配列(=code)」によって成り立っていると言えます。人間の場合、DNAがリボゾームという小球体に読み込まれ、20種類のアミノ酸に置き換えされることでタンパク質が生成され、体が作られていきます。これまで生命はアナログかつオーガニックな存在で、デジタルなコンピューティングの対極にあるものと考えられていましたが、本質的には生命の生成は3Dプリンティングな概念に支えられており、DNAの複製によってクローニング(生殖)されています。この延長線上には、生命の人為的クローニングという概念が横たわっており、倫理的な問題が議論されています。このインスタレーションを実際に体験するとある種のショックを感じます。それは、本来無二であるはずの自分という「存在」が複製されてしまったことに対するショックかもしれません。だから、この作品のタイトル「kagami」には、「自分という「存在」に向き合う」という意味を込められています。

【Project Member】
Creative Director : Nobumichi Asai [WOW]
Director : Shingo Abe [WOW]
Cg Designer : Tsutomu Miyajima [WOW]
Cg Designer : Ryo Kitabatake [WOW]
Producer : Shinichi Saeki [WOW]
Project Manager : Ayaka Motoyoshi [WOW]
Technical Director : Nobumichi Asai [WOW]
Technical Director : Atsushi Yoshimura [WOW]
Software Development : Fumihiko Saito/Ryusei Ito/Kimihiro Katayama/Yuya Takasu [Solidray]
Hardware Development : Yoshihiro Watanabe [Kastam]
Videographer : Kimihiro Morikawa
Editor : Masanori Yamaguchi [REELVISION Co., Ltd.]
Colorist : Takatoshi Suzuki
Movie Retoucher : Masanori Obe [foton inc.]
Music & Vocalist : hatis noit
Model : Nanami [FLOS inc.]
【Special Thanks】
foton inc.
Spacevision, Inc.
Kao COCOLAB Project

contact
nobumichiasi.com

DuoSkin:Functional, stylish on-skin user interfaces from MIT Media Lab on Vimeo.

DuoSkin is a fabrication process that enables anyone to create customized
functional devices that can be attached directly on their skin. Using gold metal leaf, a
material that is cheap, skin-friendly, and robust for everyday
wear, we demonstrate three types of on-skin interfaces: sensing touch
input, displaying output, and wireless communication. DuoSkin draws from
the aesthetics found in metallic jewelry-like temporary tattoos to create
on-skin devices which resemble jewelry. DuoSkin devices enable users to
control their mobile devices, display information, and store information on
their skin while serving as a statement of personal style. We believe that in the
future, on-skin electronics will no longer be black-boxed and mystified; instead,
they will converge towards the user friendliness, extensibility, and
aesthetics of body decorations, forming a DuoSkin integrated to the extent that
it has seemingly disappeared.

duoskin.media.mit.edu